First, you are seeing a high resolution camera only sampling about 75% of it’s pixels. That has an affect on the overall “precision” of the picture. Secondly, the anamorphic glass means we have to de-squeeze the picture and stretch it from 1.33 to (essentially) 1.77. Once we do that, we end up with a scope picture that literally takes square pixels from the sensor and makes them oblong rectangles. The combination of less source resolution (4K to 3K) and stretching to fill a 2.40:1 aperture makes for a beautiful texture that goes well beyond the typical lens flares. I think this makes the images more accepting of natural and enhanced vignettes and concentrates focus to the center of the frame as the edges tend to fall off fairly quickly. A simple summation of the look of Haywire is this: optically driven texture.